PM3.6 - Giga Bowser - Subroutine - 0xac20

  1. ChangeHurtBoxStateSpecific { bone: 52, state: IntangibleFlashing }
  2. ChangeHurtBoxStateSpecific { bone: 48, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 58, state: IntangibleFlashing }
  4. ChangeHurtBoxStateSpecific { bone: 32, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 59, state: IntangibleFlashing }
  6. ChangeHurtBoxStateSpecific { bone: 33, state: IntangibleFlashing }
  7. ChangeHurtBoxStateSpecific { bone: 12, state: IntangibleFlashing }
  8. ChangeHurtBoxStateSpecific { bone: 5, state: IntangibleFlashing }
  9. ChangeHurtBoxStateSpecific { bone: 13, state: IntangibleFlashing }
  10. ChangeHurtBoxStateSpecific { bone: 6, state: IntangibleFlashing }
  11. ChangeHurtBoxStateSpecific { bone: 15, state: IntangibleFlashing }
  12. ChangeHurtBoxStateSpecific { bone: 8, state: IntangibleFlashing }
  13. Return